> For the complete documentation index, see [llms.txt](https://synergyofserra.gitbook.io/the-compendium-of-serra/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://synergyofserra.gitbook.io/the-compendium-of-serra/the-development/proto-alpha/about-the-proto-alpha.md).

# About the Proto-Alpha

Our prototype testing phase.

### What is the Proto-Alpha?

The Proto-Alpha is a phase of game development where we invite the community to play our prototype game. “*Proto*” from *first* or *prototype,* and *“Alpha”* from typical software release cycle terminology, meaning early testing. Therefore, for us, it means *testing the prototype*.

### Why Proto-Alpha?

Our close-knit tester community has proved invaluable in helping us get this far. However, we need more Serrans to play and give feedback. More play styles, more in-game data, and more feedback from our community will help us improve the core gameplay ready for the release of the next game client.

### What is the aim of the Proto-Alpha?

The core focus for the Proto-Alpha is tweaking and improving the gameplay. In this prototype, you will have to expect basic graphics, no animations, and minimal sound effects.

### Approximately how long will this game be in Proto-Alpha?

It’s hard to say. It depends on how much game time there is, game data we collect, bugs that need squashing, feedback given, and other metrics.

### How will the next release version be different from this Proto-Alpha?

The Proto-Alpha is a prototype testing phase centered on improving gameplay; it will have a limited life span. The next release version will eventually become the full finished game and will gradually include special graphics, animations, and a range of sound effects.

### Is playing in the Proto-Alpha phase rewarded?

No. We will have a leaderboard and rankings in the prototype, but we are playing for bragging rights only.
