Synergy of Serra
  • The Compendium of Serra
  • Synergy of Serra
  • What is Synergy of Serra?
    • An introduction
    • Why play Synergy of Serra?
    • Who can play?
    • Why blockchain & NFTs?
  • The development
    • Proto-Alpha
      • About the Proto-Alpha
      • Access Granted
      • Sharing & Monetization
    • Closed Alpha
  • The game
    • Quick take
    • Is there ranked mode?
    • How will the game work?
    • What is the Card Pool?
    • Why pay for cards or crates?
    • Is the game pay-to-win?
    • What about power creep?
  • The cards
    • Quick take
    • What are the card Sets?
    • What card types are there?
    • How does scarcity work?
    • What is the Scarcity Score?
    • Can I destroy my cards?
    • How do I read the cards?
    • Will the cards change?
  • The crates
    • Quick take
    • How much are crates?
  • The Unlocking Event
    • Quick take
    • Should I open my crates?
    • Phase 1 | The Collection
    • Phase 2 | The Unlocking
    • Phase 3 | The Celebration
  • The special drops
    • What are the Promo Cards?
    • What are Minting Device Keys?
    • What are Artifacts?
    • What is Halloween21?
    • What are Masks of the Virtuals?
    • What is the Golden Ticket?
  • The Fame
    • Quick take
    • So, Alpha Fame?
    • What can I do with Fame?
    • How do I deposit for Fame?
    • How do I withdraw my crates?
    • Can I move my Fame?
  • The economy
    • Is the game play-to-earn?
    • How will I sell my items?
    • What is scrap / SCRAP / Å ?
    • The story of scrap
  • The Market
    • Buying & listing
  • The roadmap
  • Ask Us Anything
    • Community Survey - Nov '21
    • Unlocking Event - Nov '22
  • Lore
  • The planet of Serra
  • The Council of the Six
  • The Factions of Serra
    • Natives
      • Dal'Ra
      • Raxar
    • Mechs
    • Virtuals
    • Cyborgs
    • Transcendent
      • The Church of the Source
    • Faction 6
  • The Grand Tournament
    • Champions
    • Holographic Data Cards
  • The flora and fauna
  • The Schism
  • Stories from Serra
    • Anomaly Event Pts 1 & 2
    • Finlay's Fortune & Fame I
    • Finlay’s Fortune & Fame II
    • From small quercons | Part One: a great honor.
  • A to Z
  • Support
    • Password & Login
    • Alpha Fame migration
    • Delete your account
    • Security
      • Two-factor authentication (2FA)
    • Wallets
    • Blockchain
      • Blockchain basics
      • More blockchain
    • Creating content
      • Being a content creator
      • Being a Content Champion
      • Fostering our culture
  • About Us
    • Calystral
    • Armed conflicts
    • Partners
    • Social channels & contact
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  1. The Grand Tournament

Holographic Data Cards

Serrans use data cards to direct Units, use Attachments, and enact Powers on their way to victory and glory in the Grand Tournament.

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Crates hold six holographic data cards whose unique IDs are digitally engrained on the inside of six plates just above the Crates' centerline.

Straightforwardly labeled by the media as Champions Tools, these are the data cards a Champion holds in their battles. Serrans compete using data cards to direct Units, use Attachments, and enact Powers within the Arena Dome. The corresponding nanobot representations act out all these battle events to keep Serrans safe from the dangers of a real battle.

Units are the troops you deploy to the battlefield that fight against each other to achieve victory. These troops could be any citizen of Serra; a royal bodyguard, a medical aid bot, a courier, or even a scrapyard scavenger.

Equally, individual Serrans have been handpicked by the Council of the Six for a particular trait they possess. Any specific skill, technology, physical attribute, or knowledge that could apply in a battle scenario will have been assessed by teams within the Council chambers for appropriation to the cause.

In the case of named individuals on Serra, those selected have been endowed with great honor and have had their core traits translated to the holographic cards used in the Grand Tournament. This allows them to be easily represented in various battle simulations and even as duplicates in the same battle.

Alongside Units, a Champion also has Attachments and Powers at their disposal. Each provides intriguing options for battle strategy.

Attachments are augmentations a Champion can add to a Unit. After centuries of peace on Serra, the Council of the Six has had to be especially inventive in their repurposing. However, it has succeeded in identifying many new use cases for existing tech on Serra leading to delivery drones, mining rigs, or even personal and wearable technology being repurposed into strategic battle devices. The classic example is the Railgun, once used in controlled demolitions and excavations; it is now a lumbering but powerful shoulder-mounted heavy weapon.

Powers are rapid-fire strategic devices that the Champion can call in when needed. For example, a barrage of rockets, a rapid assault maneuver, or a holographic trap. Although more of these are purpose-built, there is still evidence of adaptation in nitro dust, repairing protocols, and manipulation of the Source.