Is the game play-to-earn?
Last updated
Last updated
Reminder: the game is still in development, and everything is subject to change.
Note: if you are thinking of buying crates, please be aware of the inherent risks involved in supporting any new project. Please also be aware that the developers see this project as a game first and foremost and not an investment vehicle.
The team is designing reward mechanisms into the fabric of Synergy of Serra. This fits with their belief that gamers should have better control of their Synergy of Serra Items and Resources.
However, it should be noted that the team's primary focus is to disrupt the card game space and create an awesome game that will have a lasting influence on the sector.
The only consistent direct reward for playing the Alpha version of the game will be Alpha Fame, and the reward you receive will be dependent on your ranking in the seasonal leaderboard. Please see The Fame for more information.
We may occasionally offer other rewards, such as crates.
One thing you can expect to not see in Synergy of Serra is what most people refer to as "grinding" as the game itself will be involved to play and complex to win. Each match-up should last between 10 and 20 minutes.
Your reward will depend more on how skilled you are rather than how much you play. For example, small amounts of crafting materials may be earned through simply playing a match. However, more valuable rewards will be earned by those who secure good positions on the seasonal leaderboard.
Synergy of Serra will include various aspects including, but not necessarily limited to:
earning Fame;
crafting items; and
placing well in the seasonal leaderboard.
The team is always thinking about how they can enrich and refine the game's economy, so please get involved in the discussion in the Discord server.
Fame rewards will earn you exclusive and limited-edition items. Alpha Fame has already started, and if it's successful, we may see future versions of the Fame mechanic.
You can read more in The Fame section.
This is a feature planned for further down the line; as such, there isn't much information available, and it is subject to change.
At the moment, crafting will involve picking up blueprints and materials through playing and using them to create in-game items. At the moment, each blueprint will have a specific number of charges, meaning there is a finite amount of NFTs each blueprint you have can generate.
It may also be the case that crafting will require some SCRAP.
A huge reward pool will be shared by those players who reach the minimum threshold on the leaderboard, with the rewards growing the further up the leaderboard you place.
Each season or event will be held over a fixed period of time with new rewards each season. The rewards are expected to be varied, ranging from $MATIC to SCRAP or crafting items to prizes and tokens from outside organizations.